Staging Point

As you turn the corner to the location you were given for the staging point, you see a woman leaning against the side of a battered-looking white van. The writing on the side of the van says, in large letters, “Gatekeeper Delivery Co.”. Below that is what looks like it is supposed to be a company tag line, “Taking you to the next step!”. The woman is dressed in a long, leather coat, jeans, and knee-high combat-style boots and her attitude seems both nonchalant and challenging. Most will recognise her as Jack, the Scourge of Glasgow. Anyone approaching her will be examined closely before she greets them.

[Out Of Character: For characters who have already been introduced to the Prince, or who have a Letter of Introduction, or otherwise are expected, please just post your player and character name into the ooc or staging-point text channels so that I (Jane) or one of the Storytellers, can assign you the correct permissions role and help you update your account nickname to match that of your character. For everyone else, we can play out the (brief) chat with Jack as she asks your name, where you are from, what you are here for, and maybe which clan you are.]

The Waverly Paddle Steamer

Kindred will arrive to board the Waverley and will be greeted by the sight of the last sea-going paddle steamer in the world. The funnels are decked out in red, white and black livery, while the boxes housing the paddles are black, with gold lettering giving the steamer’s name. Kindred board Waverley by gangway onto the promenade deck, assisted by the crew – they all appear to be male and dressed in traditional navy uniform, coming across as somewhat theatrical. They come aboard amidships, near the funnels, and are free to move around the ship as they please, with the exception of restricted areas used only by the crew; these will be clearly signposted, with access doors locked. Examples include the bridge and wheelhouse areas, boiler room and captain’s quarters. Any Kindred trying to access these areas without crew assistance will not be able to do so.

On the promenade deck are the fore and aft shelters. The fore shelter is the more comfortable of the two, with double leather seating and moveable leather chairs, all in sage green leather. Wraps made of deep red velvet have been draped over the fixed seating, for the additional comfort of those making use of the space, or for those who would like to add an extra layer while enjoying the night air. The aft shelter appears to be a café style seating area, with a serving hatch at one end, but the usual seating has been replaced with wooden captain chairs, bearing stuffed red or green cushions for additional comfort, or upright chairs in green leather. Along one side are red leather Chesterfield sofas, each a three-seater, and cowhide footstools are dotted here and there. Behind the aft shelter is the stairway to access the observation deck. Located behind the funnels, this deck has double seating too, but in the form of varnished wooden slats forming benches. Some concessions to comfort have been offered; cowhide rugs have been draped over some benches, others have been enhanced with red leather cushions. These can be moved about to suit Kindred wherever they wish to sit, although the more genteel may prefer to avoid the more bracing conditions. Despite the breeze, the area is dark – most of the lighting is provided by the swan neck laps on the promenade deck, so those looking for fresh air and a cool, dark space may find their home here for the evening.

Going below deck, there is a bar area to the front of the ship. Effort has clearly been made to lift the atmosphere to something more tasteful, and the effect goes towards the clubby and masculine. One would pass little comment on the handsome leather armchairs and wingchairs, but cannot help but guess that the décor would not usually feature taxidermy steer skulls, mounted bull horns, or the taxidermy bull’s head mounted above the small bar area; surely the cow hide rugs and barstools upholstered in the same material were brought in for the evening. Kindred can access limited supplies of blood here, as well as blood beer and some wine, for those able to stomach mortal food – they can choose Spanish Rioja or Ribera from the mid 1990s, or Italian Barolo from 2000 or 2001. If you ask nicely, the crew might even be able to scare up some prosecco.

Moving amidships, Kindred will find the boiler room and engine room. To move towards the rear of the ship, one must pass these, either to the port or starboard side of the rooms. The boiler room is enclosed and off limits, but the engine room is open for all to see. More technically minded Kindred will likely be fascinated by watching the piston rods driving cranks on shaft that turn the paddle wheels, watching the Chief Engineer working the levers and pulleys, and savouring rich, warm smells of oil and polish and clean, active machinery. They may be somewhat distracted by the incongruous plush toys mounted on the upmost visible moving parts of the machinery – they are jolly dolphins with little sailor hats, bobbing and diving in much the same way as real dolphins do, aided by the movement of the rods. The noises here, too, are soothing in their way – the rhythmic chug of the pistons at work, the slosh and susurration of the water churned by the wheels – although those with particularly sensitive hearing might wish to give the area a miss if they can.

Heading further towards the rear of the ship, Kindred will find a souvenir kiosk, modestly supplied – if it would appear in a small corner shop, one can reasonably assume one can find it here.

Next to the kiosk is the entrance to the main restaurant area. Again, the furnishings are more luxurious than one might expect – a few tables are set up for groups of four or six, and appear to be crafted from walnut or oak. The lighting is electric, but tastefully subdued, and a large central circular table bears various morsels of raw meat dishes, for those so inclined. Guests can choose from steak tartare, beef carpaccio, wagyu tataki or slices of blue top loin; the more adventurous may be drawn to what appears to be a beef spread or pate, or a bowl of ground beef that smells faintly of citrus. Ana Zafira is happy to inform anyone who asks that the spread is a dish from Chile, called crudos, while the ground beef is carne apache – ground beef ceviche, slightly cured in lime juice.

Below the restaurant is the snug bar, which is the location for the Prince’s table for the evening. It is large enough for the Prince to be at table with their ancillaries, plus one or two guests, but not many more. For all that the space is small, it feels intimate, rather than claustrophobic, and has the atmosphere of a gentleman’s study. Off this bar, one can find the crew quarters; if specifically requested, these can be used for private meetings, but any groups of three or more would be best to look elsewhere to hold their discussion, and access is granted only at the discretion of the crew.

Anyone who does make use of any of these spaces will be greeted with a very small cabin, with a single bed, desk and chair. The space bears the hallmarks of being lived in, with the odd dish or piece of clothing dotted around. The quarters are functional, and not especially comfortable – a space for sleep, rather than resting or lingering.

The Court Train

Pullman trains were mainline luxury railway services that operated with first-class coaches and a steward service, provided by the British Pullman Car Company (PCC) from 1874 until 1962, and then by British Rail from 1962 until 1972. Many named mainline service trains have subsequently used the word ‘Pullman’ in their titles, but most of these have been normal trains with increased first-class accommodation. Since 1982 however, some railtours have been operated by companies using Pullman coaches dating from the 1920s to 1950s to recreate the ambience of the heyday of Pullman travel.

First Class Carriage: one entrance at one end, Prince’s table is at the other end, in front of the only other entrance, which would lead to the engine. This door is locked and bolted and two armed guards are in the engine room. The carriage is opulent, deco and glossy. Aside from the Prince’s chair, there are eight plush red velvet armchairs with antimacassars; four are grouped around the Prince’s table, one on either side as you enter the carriage, one on either side halfway up. A wooden captain’s chair is in front of the Prince’s table and is meant for guests. The chairs can be shifted as needed.

The Lounge Car: one door leads to the Prince’s carriage, the other to the bar. This is the lounge car, a plush seating area for public meetings and chat. Seating is fixed- at the far side of the carriage, near the Prince’s door, are two sets of two chairs, facing each other, at either side of the door. Back to back with these are a further two pairs of chairs, so four facing pairs would fill these. At the bar entrance, there are four sofas against the carriage walls, two either side, facing each other. There are sundry small side tables throughout this carriage that can be moved about, and plates of nibbles, which are labelled to indicate if they are suitable for Kindred or not.

Please contact security staff [OOC: a storyteller] if you wish to use the locked booth in the second class carriage.

Railway Map from 1951


  • Before 8pm: Log in to the server, congregate in the OOC voice channel
  • 8pm: Storyteller announcements
  • Just after 8pm: Time-in
  • 11:00pm: Prince’s court closes for appointments
  • 11:30pm: Bar closes… oh wait… it doesn’t… keep playing until you’re done

Sound System Jukebox

You can control and enqueue tracks from YouTube to play in the voice channel you are currently in by typing a command into the ooc text channel.  All commands are prefixed by the “<” character.

  • Enqueue a track: <play http://www.youtube.com/watch?v=XXXXXXXX
  • Skip track: <skip
  • Pause track (STs only): <pause
  • Restart track (STs only): <resume

Each person can enqueue up to 6 tracks. The music bot will stop if no one is in the channel to listen to it.  The ‘skip’ command actually puts in a vote to skip the track.  If more than half the people in the channel want to skip the track then the skip works.

If the volume is too loud, right click on the music bot (named Sound System) and move the user volume slider to reduce the volume.

Frequently Asked Questions

1) Who is Renfield?

Renfield is a “bot” which does some helpful things to support the name.  You can type “.help” to get a full list of commands.

2) How do I sign in?

Renfield will note your attendance if you enter the command “.signin <Full Player Name>” in any of the text channels.  He’ll remember your name so, in subsequent games, you can just type “.signin”.

This command only works when there is an event currently in progress.

3) How do I use Renfield to roll dice?

The format of the command is “.roll <pool>”. For example:

.roll 1
.roll 10

4) How do I get Discord to read out my notifications to me?

User Settings –> Notifications –> Text To Speech Notifications -> All Channels

5) How can aim a message at a particular person?

Put the “@” character in front of their name when you type it.  You can also use @everyone to send a notification to everyone in the channel.

6) The music in the channel is too loud! How do I turn it down?

Right click on the music bot (named Sound System) and move the user volume slider to reduce the volume.

7) Are the voice/text channels in a specific order?

The in-character channels for the train used for court are in a specific order as it is intended that your character will pass through each carriage on the way to the next.

The Elysium and OOC channels are not ordered.

8) I can’t see the court train channels. How do I fix it?

Contact a Storyteller or Jane (@Jack/webadmin) to request that your permissions be updated to give you the “recognised” Role.

9) How can I stop Renfield announcing that I’ve joined or left a channel?

Contact a Storyteller and ask them to assign you the “quiet” role.